Level 1
Level 1: Interior pyramid. Act of be acted upon.
It’s a pretty scary place inside this pyramid… plenty of aggressive NPCs on this level. NPC (Non Player Character) is otherwise called an AI (Bungee the Halo team talk about “AIs”) or Mobiles (Richard Bartle talks about “Mobiles” in Designing Virtual Worlds). In our jargon NPC = AI = Mobile.
The purpose of Level 1 is proactivity:
- SP learns to differentiate between proactive and reactive
- SP gets to practice taking a proactive approach
This is achieved by:
- SP finding nuggets in hiding places
- SP gets acted upon if too slow (also serves to establish the pace)
- in-game exercises
- RL exercises
SP[14] must act… or be acted upon. Any ideas? Again, use the comments to put forward suggestions.